Synths for SUNVOX 1.9.6

philipbergwerf
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Re: Synths for SUNVOX 1.9.6

Post by philipbergwerf »

Update** String Designer
Removed an unnecessary module.
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PhilipBergwerf String Designer.sunsynth
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AutumnCheney
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Re: Synths for SUNVOX 1.9.6

Post by AutumnCheney »

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AutumnC Sunforte.sunsynth
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Last edited by AutumnCheney on Sun Sep 27, 2020 10:33 am, edited 1 time in total.
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Logickin λ
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Re: Synths for SUNVOX 1.9.6

Post by Logickin λ »

It is time to release my drum synth!
The original application of the Epic Percussion Module is used for making big, deep, powerful Trailer Music percussion and impact sound, but it is found that the module can be used as other drums sound as well.

Logickin's Epic Percussion 2.2 and Lite:

Features:
Standard Edition:
- Drum synth powered by reverb's impulse response
- 3 Reverb and 2 Filter to shapes your own percussion's sound
- 6 Reverb-Filter Routing Algorithms and mute, controlled by keyswitches (C0 - G0)
- 3 Operation Mode: Synth, Effect and Advance(Combined Synth Mode and Effect Mode)
- Built-in Algorithm Reference Table for checking the route of each algorithm, with minimal sprite use.

Lite Edition has the same number of filter and reverb, except:
- Only 1 routing algorithms (C0)
- Only has Synth and Effect Mode, due to no keyswitches is needed
- Smaller in size (8kB vs 36kB), no logic circuit, no routing table, only the simplest form of the percussion module.

Demo:
Epic Percussion 2.0 Demo.zip
(41.87 KiB) Downloaded 195 times
Standard Edition:
Logickin Epic Percussions v2.2.sunsynth
(36.99 KiB) Downloaded 164 times
Lite Edition:
Logickin Epic Percussions Lite.sunsynth
(8.73 KiB) Downloaded 176 times

For more details for the Epic Percussion and Advance Mode, please read:
Epic Percussion Original Post: https://warmplace.ru/forum/viewtopic.php?f=11&t=5267
How is Advance Mode works (input audio and midi at the same time for MetaModule): https://warmplace.ru/forum/viewtopic.php?f=20&t=5496

Edit: Fixed the loose sounding house kick in the demo
Edit 2: Remove name from the modules
Last edited by Logickin λ on Wed Oct 07, 2020 7:53 pm, edited 1 time in total.
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Logickin λ
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Re: Synths for SUNVOX 1.9.6

Post by Logickin λ »

I am not going to open a new topic for this one since it is a short post.

Introducing Alternator, this synth contains 2 generators, but there is a clock producing a square wave that is used for determining which waveform is played. As a result, the synth plays the generator 1 for the first cycle, then generator 2 second cycle, and back to the generator 1 for the next cycle... This creates an alternating waveform, result in a more complex sound:
Image

In short, this synth offers:
- Sound produced by 2 generators that are play alternately
- The clock has duty cycle to set the ratio of the 2 generators being played
- The clock has drift option to make it PWM/AM like sound
- Each generators has its own control (waveform, freq2, filter, initial phrase)
- Mixing and DC offset adjustment not only used for preventing some of the cracking sound,
but also making the sound less sound like a square wave.

Here is the module and a simple demo:
Module:
Logickin Alternator.sunsynth
(18.18 KiB) Downloaded 186 times

Demo:
Alternator Demo.sunvox
(58.3 KiB) Downloaded 173 times
Edit: remove name in the module
Last edited by Logickin λ on Wed Oct 07, 2020 7:50 pm, edited 1 time in total.
philipbergwerf
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Re: Synths for SUNVOX 1.9.6

Post by philipbergwerf »

Today I present: Harmonica
An emulation of a harmonica.
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PhilipBergwerf Harmonica.sunsynth
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manganoid
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Re: Synths for SUNVOX 1.9.6

Post by manganoid »

Here, I made Modules emulating the NES Pulse and NES Triangle sounds. I hope they are good enough. The NES Pulse module has a PW slider to choose from 4 possible pulsewidth matching those of a NES chip (I tried to make a 4 position slider but I dunno how to so I marked the values in the name of the controller from witch the PW changes to the next). Huge thanks to GameJam for his tutorials on Youtube and to all peps on Sunvox Discord channel for the suggestions :) Have fun :D

EDIT:
I added RESOLUTION slider to make the sounds more gritty and unrefined and DC Offset for more clicky sound :D
Oh and I did a proper demo :)))))))))))
Attachments
Dragon Fighter-Ukkari Yamanishi (cover by manganoid).zip
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manganoid-NES_Pulse-v2.sunsynth
(4.49 KiB) Downloaded 191 times
manganoid-NES_Triangle-v2.sunsynth
(4.49 KiB) Downloaded 180 times
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leondustar
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Re: Synths for SUNVOX 1.9.6

Post by leondustar »

Code: Select all

  Name                                            info
  ----                                            ----                                                                                       
  drums/leondustar kick1.sunsynth                 kicksynth                                                                                 
  drums/leondustar kick2.sunsynth                 kicksynth                                                                                
  fx/leondustar typhoon.sunsynth                  controllable swoosh/wind                                                                       
  keyboard/leondustar distofm.sunsynth            techno stab synth                                                                        
  keyboard/leondustar synth plingplong.sunsynth   melancholic space notes                                                                  
  loop/leondustar loop techno1.sunsynth           generative percussive background loop                                                     
  loop/leondustar loop techno2.sunsynth           generative percussive background loop                                                      
  loop/leondustar loop techno3.sunsynth           generative percussive background loop                                                      
  pads/leondustar synth solaris.sunsynth          space environment        
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synths.zip
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Saltbearer
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Re: Synths for SUNVOX 1.9.6

Post by Saltbearer »

Just threw together an LFO-based phase modulation synth/beat (signal interference) pattern generator. [quickly updated to make modulation deactivation delay adjustable + less standard default color]
[and again because phase/frequency unit control are too essential]
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So_ingMachine PMS Beater.sunsynth
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Trackerbound
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Re: Synths for SUNVOX 1.9.6

Post by Trackerbound »

Some plucks.
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TB plucky FMish.sunsynth
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TB stringy.sunsynth
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kevintherobloxnoob
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Re: Synths for SUNVOX 1.9.6

Post by kevintherobloxnoob »

Made a module a few days ago. The Happy Mellow Synth is a module that is monophonic that sounds like a Rhodes but monophonic sadly. I will sometime will make a polyphonic version.
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KTRN Happy Mellow Synth.sunsynth
(7.56 KiB) Downloaded 188 times
Using SunVox for like a year and still a beginner. :)

My SC:https://soundcloud.com/kevintherobloxnoob
My Audius:https://audius.co/kevintheroblox1
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kevintherobloxnoob
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Re: Synths for SUNVOX 1.9.6

Post by kevintherobloxnoob »

:) Introducing the Megastring module, with 5 Finetune controls, Attack, Release, Sustain, Vibrato Controls, Volume, and 2 Reverb Controls. Very easy to use and so small. This is made by only Generator modules (not Analog generators). Have fun using this string module.
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KTRN Megastring.sunsynth
Emulates a violin with Generators
(20.06 KiB) Downloaded 202 times
Using SunVox for like a year and still a beginner. :)

My SC:https://soundcloud.com/kevintherobloxnoob
My Audius:https://audius.co/kevintheroblox1
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AutumnCheney
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Re: Synths for SUNVOX 1.9.6

Post by AutumnCheney »

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AutumnC Clap.sunsynth
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AutumnCheney
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Re: Synths for SUNVOX 1.9.6

Post by AutumnCheney »

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AutumnC Hard Sync.sunsynth
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AutumnCheney
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Re: Synths for SUNVOX 1.9.6

Post by AutumnCheney »

btw, i updated the files for all of my older synths up to my sunforte synth. nightradio, would you please check those out? thanks!
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NightRadio
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Re: Synths for SUNVOX 1.9.6

Post by NightRadio »

btw, i updated the files for all of my older synths up to my sunforte synth.
Could you send me all your updated synths by email?
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