Greetings,
Perhaps there is something I'm missing, but is there any way to randomize all of a modules values from within a pattern? I know about using Ctrl+R as a keyboard shortcut - but I would like certain modules to completely randomize at the start of a pattern. Is there an easy/convenient way to do this? I'm working on making a couple of crazy sound generators a la Reaktor.
Thanks for any input or advice!
John
Randomizing all module values in pattern
- Saltbearer
- Posts: 151
- Joined: Thu Sep 04, 2014 2:18 am
- Location: Caflirinoa
- Contact:
Re: Randomizing all module values in pattern
I think you'll just have to put a bunch of controller randomization triggers in concurrent patterns. I'm not aware of any simple "randomize all" trigger.
Re: Randomizing all module values in pattern
I thought that might be the case.
Thanks!
Thanks!