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Randomizing all module values in pattern

Posted: Fri Nov 09, 2018 9:32 pm
by GENNA
Greetings,

Perhaps there is something I'm missing, but is there any way to randomize all of a modules values from within a pattern? I know about using Ctrl+R as a keyboard shortcut - but I would like certain modules to completely randomize at the start of a pattern. Is there an easy/convenient way to do this? I'm working on making a couple of crazy sound generators a la Reaktor.

Thanks for any input or advice!

John

Re: Randomizing all module values in pattern

Posted: Sat Nov 10, 2018 1:45 am
by Saltbearer
I think you'll just have to put a bunch of controller randomization triggers in concurrent patterns. I'm not aware of any simple "randomize all" trigger.

Re: Randomizing all module values in pattern

Posted: Sat Nov 10, 2018 2:22 am
by GENNA
I thought that might be the case.

Thanks!