SunVox 1.9.3 BETA2

Multi-platform modular music creation studio
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spktkpkt
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Re: SunVox 1.9.3 BETA2

Post by spktkpkt » Sat Nov 18, 2017 7:47 pm

I'm not sure if this is a bug, but i'm playing around with the Pitch Shifter and noticed that the sound doesn't return to normal after setting the semitone back to 0 (4000). Here are two audio files:

Koekepan
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Re: SunVox 1.9.3 BETA2

Post by Koekepan » Sat Nov 18, 2017 9:44 pm

I don't think it's a bug, so much as a feature of how the pitch shifter works.

It's not a pass-through effect, but it recalculates what it will send based on the analysis of the grains that it takes from the input - and of course it adds delay, so whatever it outputs will be phase-shifted with respect to the input.

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NightRadio
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Re: SunVox 1.9.3 BETA2

Post by NightRadio » Sun Nov 19, 2017 9:50 am

I'm not sure if this is a bug, but i'm playing around with the Pitch Shifter and noticed that the sound doesn't return to normal after setting the semitone back to 0 (4000)
It's not a bug. If PitchShifter activated (non-zero Pitch + some audio on the input) it can't just stop working after returning to the Pitch=0, because the transition will be too rough. So the module continues to work even with the zero Pitch.
I will add some more advanced fade-out (to the original sound) algorithm in the next SunVox updates.

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spktkpkt
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Re: SunVox 1.9.3 BETA2

Post by spktkpkt » Sun Nov 19, 2017 9:07 pm

Thank you both for the explanation. No problem, I'll simply use two amplifiers to switch between the dry and the wet signal.

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The Handle
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Re: SunVox 1.9.3 BETA2

Post by The Handle » Thu Dec 07, 2017 8:46 am

Oooooh you meant literally play a note with the LFO module to reset the phase. I get it now. Cool : )

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