SunVox Samples and Modules

Multi-platform modular music creation studio
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NightRadio
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SunVox Samples and Modules

Postby NightRadio » Fri Nov 12, 2010 9:49 pm

Please put here any links to the samples / XI-instruments / sunvox synths.

spectral
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Joined: Wed Nov 24, 2010 3:22 pm

Re: Samples and instruments

Postby spectral » Wed Nov 24, 2010 3:26 pm


spectral
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Re: Samples and instruments

Postby spectral » Wed Nov 24, 2010 4:06 pm

And here a huge list of sample pages:

http://www.topsamplesites.com/

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FreeFull
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Joined: Fri Dec 10, 2010 11:42 am

Re: Samples and instruments

Postby FreeFull » Fri May 13, 2011 3:33 am

SID-like pulse-width modulation:
Create a distortion module. Set the Bitrate to 1.
Create two generators, set them both to square waveforms. Make sure they are the same volume or this won't work. Wire up the generators to the distortion. Double-click one of the generators and change the finetune value. The larger the difference between the pitch of the generators, the faster the pulse-width changes.
Create a MultiSynth and wire it up to the Generators. You should now have pulse-width modulation when you play using the MultiSynth :).

You can also get different sounds from changing the generator waveforms, although not all combinations work.

pn0
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Joined: Tue May 24, 2011 4:47 am

Re: Samples and instruments

Postby pn0 » Fri Jun 03, 2011 8:26 pm

My go to source for chip samples. links galore.

http://chipmusic.org/forums/topic/136/t ... d-samples/

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whitelynx
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Re: Samples and instruments

Postby whitelynx » Sun Jun 12, 2011 1:04 pm

A site I've been using for samples for a while now: http://sampleswap.org/

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geckojsc
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Joined: Tue May 31, 2011 3:46 am

Re: Samples and instruments

Postby geckojsc » Sun Jun 19, 2011 4:35 am

I have a few of my own sample packs at the bottom of my music page. The Yamaha DTXplorer drums sample pack is probably the most useful one. They may need cropping, as some of them have a little bit of silence at the beginning.
http://geckojsc.com/?p=music

Other useful sample-related pages I know of:
http://www.bangingtunes.com/misc/royalty-free-samples/
http://bedroomproducersblog.com/ < this one is epic, where does he find them all!?
http://rhythm-lab.com/
http://www.tonescape.de/?page_id=173
http://nifflas.ni2.se/?page=Samples
http://woolyss.com/chipmusic-samples.php

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The Handle
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Re: Samples and instruments

Postby The Handle » Sun Oct 23, 2011 9:23 am

Synth modules for my basic electro ;)
Here's how to make it:
1. Load the modules in SunVox.
2. Connect the Spectravoice and the FM to the Distortion (one module of each)
3. When you enter the notes into your tracker, enter in two octaves of the FM (one at octave 2 and one at octave 3), and two octaves of the Spectravoice (one at octave 1 and one at octave 2). Your setup should look like this:
http://s776.photobucket.com/albums/yy49 ... osetup.jpg

-Distortion:
http://www.mediafire.com/?9fs9a4niz9h4tpo
-FM:
http://www.mediafire.com/?h342861a7cuda8p
-Spectravoice:
http://www.mediafire.com/?d67x6zqdn781ncc

If you can't download the modules for some reason, here are the settings for the modules:
Distortion:
-Volume: 256 (8000)
-Type: 1(1)
-Power: 245 (7a80)
-Bitrate: 16 (10)
-Freq (Hz): 44100 (8000)
-Noise: 0

FM:
-C. Volume: 99 (3180)
-M. Volume: 18 (900)
-Panning: 125 (3e80)<---this should actually be 128 (4000)
-C. Freq mul: 1 (800)
-M. Freq mul: 1 (800)
-M. Feedback: 72 (2400)
-C. Attack: 0
-C. Decay: 0
-C. Sustain: 128 (4000)
-C. Release: 0
-M. Attack: 0
-M. Decay: 0
-M. Sustain: 128 (4000)
-M. Release: 0
-M. Scaling: 1 (2000)
-Polyphony (ch.): 16 (10)
-Mode (HQ/HQmono/LQ/LQmono): 0

Spectravoice:
-Volume: 92 (2e00)
-Panning: 128 (4000)
-Attack: 10 (280)
-Release: 0
-Polyphony (ch.): 8 (8)
-Mode (HQ/HQmono/LQ/LQmono/Cubic): 4 (4)
-Sustain (off/on): 1 (1)
-Sample size: 1 (1)
-Harmonic: 0
-h. freq (Hz): 1098 (44a)
-h. volume: 255 (ff)
-h. bandwidth: 3 (3)
-h. bandtype (hsin/square/org1/2/3/4/sin): 0

ChippyMunk
Posts: 178
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Location: Texas

Re: Samples and instruments

Postby ChippyMunk » Sun Oct 23, 2011 10:24 pm

The Handle wrote:Synth modules for my basic electro ;)
Here's how to make it:
1. Load the modules in SunVox.
2. Connect the Spectravoice and the FM to the Distortion (one module of each)
3. When you enter the notes into your tracker, enter in two octaves of the FM (one at octave 2 and one at octave 3), and two octaves of the Spectravoice (one at octave 1 and one at octave 2). Your setup should look like this:
http://s776.photobucket.com/albums/yy49 ... osetup.jpg

-Distortion:
http://www.mediafire.com/?9fs9a4niz9h4tpo
-FM:
http://www.mediafire.com/?h342861a7cuda8p
-Spectravoice:
http://www.mediafire.com/?d67x6zqdn781ncc

If you can't download the modules for some reason, here are the settings for the modules:
Distortion:
-Volume: 256 (8000)
-Type: 1(1)
-Power: 245 (7a80)
-Bitrate: 16 (10)
-Freq (Hz): 44100 (8000)
-Noise: 0

FM:
-C. Volume: 99 (3180)
-M. Volume: 18 (900)
-Panning: 125 (3e80)<---this should actually be 128 (4000)
-C. Freq mul: 1 (800)
-M. Freq mul: 1 (800)
-M. Feedback: 72 (2400)
-C. Attack: 0
-C. Decay: 0
-C. Sustain: 128 (4000)
-C. Release: 0
-M. Attack: 0
-M. Decay: 0
-M. Sustain: 128 (4000)
-M. Release: 0
-M. Scaling: 1 (2000)
-Polyphony (ch.): 16 (10)
-Mode (HQ/HQmono/LQ/LQmono): 0

Spectravoice:
-Volume: 92 (2e00)
-Panning: 128 (4000)
-Attack: 10 (280)
-Release: 0
-Polyphony (ch.): 8 (8)
-Mode (HQ/HQmono/LQ/LQmono/Cubic): 4 (4)
-Sustain (off/on): 1 (1)
-Sample size: 1 (1)
-Harmonic: 0
-h. freq (Hz): 1098 (44a)
-h. volume: 255 (ff)
-h. bandwidth: 3 (3)
-h. bandtype (hsin/square/org1/2/3/4/sin): 0

if you set relative note on spectravoice to -8, then link multisynth to both, you only need 2 note values :D
Creator of the BOX10SVC

beefinator
Posts: 48
Joined: Sat Oct 01, 2011 4:03 am

Re: Samples and instruments

Postby beefinator » Mon Oct 24, 2011 4:01 pm

A cool arrangement I stumbled upon in one of my songs:

Generator, square wave, duty cycle at around 2800-ish, doesn't really matter.
Running into a reverb module, 0 dry mix, adjust wet mix to appropriate volume. 0 feedback, 100% damp, 100% width. Others at default levels.
Reverb into distortion, default parameters, but power turned up to 6800-ish, also doesn't really matter, whatever suits you.


It just sounds cool, sorta like an electric guitar. The 0% dry mix is the key here I think.
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The Handle
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Joined: Wed Sep 07, 2011 5:11 am

Re: Samples and instruments

Postby The Handle » Sat Oct 29, 2011 8:51 pm

To make a stab bass in sunvox:

Make a saw module. Attach it to a reverb. keep the dry at maximum, crank up the wet to around 6300 (in hex), decrease the width to about half (to keep reverb from going apesh*t). Attach the reverb to a filter. Use these settings for your filter (I'm listing the ones you have to change from default)
Frequency: 712 (682)
Resonance: 1345 (7085)
Mix: 157 (4e80)
Lfo freq: 0

Now take that and attach it to a distortion with these settings:
Volume: 148 (4000)
Type: 1 (1)
Power: 238 (7700)
Keep bitrate and Freq (Hz) at max
Noise: 0

Enjoy your new stab bass. Best played on the low end in octaves 0 and 1. ;)
Last edited by The Handle on Sat Dec 17, 2011 1:51 am, edited 1 time in total.

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The Handle
Posts: 179
Joined: Wed Sep 07, 2011 5:11 am

Re: Samples and instruments

Postby The Handle » Sat Dec 17, 2011 1:47 am

Spectravoice Snare/Clap (settings requested by SolarLune)

Note: Only the changed settings are shown below. All other controllers in the modules are at their default values.

Requires:
Spectravoice
Distortion

Spectravoice settings:
Attack: 0
Release: 34 (880)
Sustain: 0 (off)
h. freq: 902 (386)
h. bandwidth: 192 (c0)
h. bandtype: 3 (3)

Distortion settings:
Volume: 80 (2800)
Power: 240 (7800)
Noise: 256 (8000)

Play it at 4th or 5th octave and cut it off immediately after it is played.
This setup should look like this in your tracker (C4 is used only as an example note):

C4
==

Works best if used with a Compressor, as it doesn't sound exactly like a snare/clap, but the release is what makes the sound.

eyecreate
Posts: 2
Joined: Mon Jan 23, 2012 7:41 am

Re: Samples and instruments

Postby eyecreate » Mon Jan 23, 2012 10:05 am

I took the SGM soundfont(a nice General Midi soundfont)and ripped the instruments into XI instruments. Not very good, but gave me some material to work with until I can actually use soundfonts in SunVox. Figured I'd share for those interested.

http://us.bucketexplorer.7071edbdbb1169 ... SGM-xi.zip

Darkhog
Posts: 245
Joined: Wed Apr 06, 2011 11:03 pm

Re: Samples and instruments

Postby Darkhog » Mon Feb 27, 2012 9:24 pm

I am not at explaining things, so here you go.

Simple organs:
http://www10.zippyshare.com/v/77912779/file.html

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fuzzix
Posts: 25
Joined: Thu Feb 24, 2011 2:40 am
Location: Dublin

Re: Samples and instruments

Postby fuzzix » Thu Mar 08, 2012 2:37 am

NightRadio wrote:http://www.kiarchive.ru/pub/misc/sounds/samples/ft2/ (broken?)

I believe this is an at least partially rescued archive of the stuff that was on this broken site:

https://www.dropbox.com/sh/mi6w7l3liyrr ... 9vzCD1/ft2

Anyway, interesting range of XI instruments here, all sorts..

*edit* There's always sampleradar too: http://www.musicradar.com/news/tech/sam ... ads-217833

Stoopid amounts of stuff, some nice drum kits too.
Last edited by fuzzix on Sun Dec 09, 2012 8:28 pm, edited 2 times in total.
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