'Stuttering' in bigger size

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SnMs
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Joined: Thu Aug 03, 2017 5:02 pm

'Stuttering' in bigger size

Post by SnMs » Thu Aug 03, 2017 5:10 pm

HI NightRadio!

first, I would like to thank you for your work, it's amazing! I'm having so much fun with it :)

however, I've encountered a problem while using pixivisor:
whenever i try the highest (biggest, 128X128) video format, the app seems to 'stutter'. i've tried changing the buffer rate, and i've tried it on other pc's and also on an android phone, but the problem seems to persist.
maybe it isn't a problem at all and that's how the code works??? what am i doing wrong?? I would really like to try and use pixivisor in a 'higher resolution' mode...
I've added a recorded GIF of the issue...
https://giphy.com/gifs/l1J3O0iSGZvuC0Hio

thanks again!

E

P.S
any plans for sizes bigger than 128X128?

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NightRadio
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Re: 'Stuttering' in bigger size

Post by NightRadio » Thu Aug 03, 2017 6:06 pm

I've added a recorded GIF of the issue...
Sorry but i don't hear anything wrong in your GIF. May be you can record some melody or speech to demonstrate the problem.
any plans for sizes bigger than 128X128?
Yes :) And higher sampling rates

SnMs
Posts: 2
Joined: Thu Aug 03, 2017 5:02 pm

Re: 'Stuttering' in bigger size

Post by SnMs » Thu Aug 03, 2017 6:34 pm

thanks for the quick reply!
but... maybe i'm misunderstanding something here...
i'm talking about visual 'stutter'.
in my gif, it seems like there isn't a smooth transition between frames, instead it just stops for like a millisecond and hops on to the next frame.
i've added more examples:

this is how it looks:
https://giphy.com/gifs/l1J3BHtqtDhMqY3Li

and this is the same gif in a smaller video format, and it plays smoothly (how i want it to look in the bigger format):
https://giphy.com/gifs/26n6JE5AdtHa213fW

what am I missing here? i tried the fps, but it doesn't seem like that's the issue.

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NightRadio
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Re: 'Stuttering' in bigger size

Post by NightRadio » Fri Aug 04, 2017 10:21 am

FPS = 44100 / ( width * height )
For 64x64 you will get: 44100 / ( 64 * 64 ) = ~10 frames per second
For 128x128: 44100 / ( 128 * 128 ) = ~2.5 frames per second
So the higher resolution = the lower FPS.

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